How To Spend Rep In Descenders
Descenders
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How to farm 50 000 REP in 5 minutes for RARE cosmetic items
Are you lot an achievement hunter looking for the fastest way to get that pesky Whoopee Absorber? Are you a fashion enthusiast trying to unlock the rarest cosmetic items? Are you only looking for a way to get these REP points going up? This should assist.
The Steps
- Launch a Desert run in the Ride > Career-Plus Session tab
(this way requires the player to accept 100,000 total REP, come back afterwards if you don't accept them withal) - Get down to Last Stand by killing yourself four times (printing LT+RT+L+R to do so) and never complete bonus objectives or medic camps.
Terminal Stand up status gives you a huge REP boost (about two times the amount of REP yous would commonly get) so it is essential in order to reach fifty,000 REP in 5 minutes. - Do tricks and spins on equally many dunes as possible.
Be wary of the small dunes though, y'all probably won't be able to state a right stick flim-flam on them. Equally such, depression steepness tracks (including the commencement basic track of the session) are particularly dangerous : don't risk ruining you run on them. - Select the steepest tracks in order to get the tallest dunes : the higher you leap and the faster you get, the more points you become.
Don't ride all the time at full speed though, or yous'll bond. Sometimes slowing down is your best option (check the "I continue crashing on landings" section for more data). - Sentry your REP skyrockets.
By doing then, y'all should be able to go l,000 REP in nearly 5 minutes in-game time (proof beneath).
/!\ WARNING : This is Not a beginner'due south strategy. Y'all'll have to practice quite a fleck in gild to get this kind of score consistently. I died many times before beingness comfortable with this method, don't experience bad if you're struggling with it at beginning.
Information technology is bully fun though. I used to hate Desert, but it has go my favorite environment (unpopular opinion) thanks to this strat.
Watch a whole run hither
Cheque the video if y'all desire to meet what a farming session following this guide should await like.
I've played up to 100,000 REP in this run in order to testify you information technology is too achievable in a fairly short corporeality of time, however I would non recommend it (more than informations about that below).
Yous'll notice that nighttime-time in the Desert is almost as bright every bit day-time.
" Why should I aim for 50,000 REP in a run? "
50,000 REP in a run isn't an amount I've fix arbitrarily. It actually is tied to the fashion the game chooses the item you'll unlock. Let's come across how it works.
There are four categories of cosmestic items : mutual, uncommon, rare and extraordinary.You'll get a mutual particular if you end a run with an corporeality of REP ranging from ane,000 to 5,000. At 1,000 REP, you'll have a 20% chance of getting one. At 2,000 REP, you'll have a 40% chance. It goes up to 5,000 REP, giving yous a 100% chance of getting a mutual particular.
It works the same manner for uncommon, rare and extraordinary items (see the post-obit table).Categories
20% chance
40% chance
60% chance
80% chance
100% chance
Common
1,000 REP
two,000 REP
three,000 REP
4,000 REP
5,000 REP
Uncommon
two,000 REP
4,000 REP
six,000 REP
8,000 REP
x,000 REP
Rare
10,000 REP
20,000 REP
30,000 REP
40,000 REP
50,000 REP
Extraordinary
fifty,000 REP
100,000 REP
150,000 REP
200,000 REP
250,000 REP
e.g. : a 100 000 REP run will give a 40% chance of getting an extraordinary item. If you don't go one, you'll have a 100% chance of getting a rare item.The game so chooses an item from the respective pool of items. This Descenders Gamepedia page[descenders.gamepedia.com] lists near every item in the game, bank check it out in society to spot the items you want to unlock and their respective categories.
In my opinion, fifty,000 is the nearly efficient amount of REP you have to get in club to farm the rarest items of the game.
You'll stop up with a rare item for sure (a lot of them await neat) or an extraordinary one if yous're lucky. You may push button up to 100,000 REP in a single Desert run, but it will be ii times longer (and thus riskier) for a mere 40% run a risk of getting an extraordinary item. I don't think it's worth information technology.
Most the Whoopee Cushion :
The Whoopee Absorber is an extraordinary detail tied to the Pull My Finger achievement. If achievement hunting is your thing and yous want a 100% Completion Rate on this game, you absolutely take to unlock the Whoopee Cushion. It may have a couple of hours if you are really lucky (I was), merely it may too have upward to dozens of hours if you're not considering of how the game chooses the items you unlock.
Indeed, if you cease a run with 50,000 REP, you'll only have a 20% run a risk of getting an extraordinary item. If you are eligible for one (ane chance out of 5), the game will then choose which item you'll get from the pool of extraordinary items. There are about lx of them, so y'all have 1 run a risk out of sixty of getting the Whoopee Cushion as your first extraordinary item. The more extraordinary items you accept, the college your chance of getting the Whoopee Cushion though. Skilful luck, you'll need it.
" I keep crashing on landings "
In order to avoid crashing on landings and thus ending your run prematurely, I take a couple of tips to offer you.
- Counter-pumping
Hold the right stick up (↑) equally y'all're about to country, information technology will significantly soften the impact. Doing so, you might land jumps you wouldn't survive otherwise.
The game does a pretty bad job at education you this, as this information is hidden in the Extras > Advanced Tips > Counter-Pumping tab despite its usefulness.
It'due south something you really want to go used to do consistently, because it will increase your survivability and assist you in virtually all of your runs. If you lot wonder how I manage to survive large jumps in the video, that's mostly thanks to counter-pumping.I've heard people say that if you counter-pump at a precise timing before landing, it would be even more than efficient. It might be true, but I've never bothered with it during my play-time and I'm doing only fine, then feel free to consider it or not.
- Matching the shape of the dunes
In the steepest tracks, yous're probably going to ride at high speeds. The faster you become, the higher you jump and thus the harsher you land. In society to survive, you have to country on the descending side of the dune. Landing on the ascending side of the dune at high speeds will feel similar crashing into a wall : information technology'll injure.
If you're going fast just not fast enough to get to the descending side of a dune, then Wearisome Downwards. In order to become consequent in these farming sessions, you lot'll accept to learn "the flow" of the Desert. With practice, yous'll know when to brake and when to advance. You'll know when you're going fast enough to get over a gap, or too slow to really get in.
In order to slow down efficiently, BRAKE & SLIDE at the aforementioned time. Yous will lose a lot of speed in a short corporeality of time and proceeds quite a lot of REP thanks to the sliding.
Watch the post-obit .gif in order to visualize what I'yard talking nearly.
Notice how I accelerated for the Superman gap (I saw the upcoming dune and felt like I could make my mode to its descending side) and how I braked before the No-Hander leap as I knew I couldn't make the gap.
" Which crew members should I selection? "
If you're doing good, yous should speedily get a lot of crew members to help you. Some of them will make your run safer while others will aid you get more points, and then hither is a tier-list for a farming session in the Desert.
I'm getting most of my informations from this neat chart made by Gardalice[descenders.gamepedia.com], so make sure to bank check it out if you want to learn more about coiffure members.
S-Tier crew members : the ones you absolutely want
Landing Touch volition allow you lot to survive harsher landings and therefore increment significantly your survivability. It is one of the best crew members available in normal runs, and information technology gets even better here as you'll be playing on Last Stand status in order to maximize your score.
Y'all definitely desire to pick this one to make your run safer. If you don't have the run a risk to catch it early, remember to play a bit more advisedly in guild to avoid bailing.
Extra Steepness, equally its proper name suggests, volition make your tracks even steeper. While it has downsides in a normal run (check Gardalice'south chart), yous admittedly want to go it on a Desert farming session every bit information technology'll greatly assist you get higher scores.
More than steepness means taller dunes, then endeavour to become those High Speed and Big Drop points, only don't get cocky.
A-Tier crew members : the useful ones
Fewer obstacles decreases the number of obstacles you'll find off the track, making your run safer.
In order to match perfectly the shape of a dune, you may have to go off-road. Fewer obstacles off the rails means you'll have a lower chance of running into a palm tree doing so. Obstacles are not numerous in the Desert, and you usually see them from far away, merely sometimes a couple of palm trees may sneak backside a dune. This crew member helps y'all mitigate this issue.
In Air Correction helps yous right your bound angle, allowing you to make cleaner landings on the sides of the dunes.
Yous run will be a bit safer thanks to it, and it's always useful equally you'll exist playing on Last Stand up status.
Pump Strenght improves pumping and counter-pumping a scrap. Counter-pumping in a run is essential as it helps you survive large jumps. An improved counter-pumping volition make your run even safer.
Furthermore, this crew member as well improves pumping. Agree the right stick down (↓) in society to pump, allowing y'all to get speed boosts on ramps. Higher speed means bigger score, which is ever appreciated.
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Spin Speed and Tweak Speed, as their name advise, will allow you to respectively spin and tweak your bicycle faster.
720's and double backflips will exist easier to perform and will grant you many points, but don't go cocky as a single bail will end your run.
The kinda useful crew members
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Less Curves and Smoother Curves will straighten your tracks. While quite useful in normal runs for increased survivability and easier high speed tracks, these crew members aren't crucial in Desert farming session since going off-road isn't an issue.
However you'll be able to come across the gaps and the descending sides of dunes more hands in a straight track, so get them if you can. Don't make it a priority though.
If you lot're feeling confident
Off-Road Friction will make you ride faster than usual when going off the track.
Information technology volition assist y'all get more points as going faster means higher jumps, all the same the sides of the dunes that are off the runway tend to be much steeper and thus riskier.
Fakie Balance makes riding backwards easier thanks to a ameliorate balancing. Riding backwards gives HUGE amounts of points (if you're wondering how to get 400,000+ REP in a unmarried normal run, Fakie is part of the answer), it is however pretty risky.
I hadn't learned how to practice it at the time I recorded the video, nonetheless a couple of hours of do allowed me to get used to it. I won't aggrandize on Fakie here as it is not the point of this guide.I would simply recommend Fakie Rest for depression steepness tracks (the dunes in that location are often also small to safely practise tricks) if yous are confident with backward riding. It will give you a lot of REP on tracks that would otherwise be a waste material of time.
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Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1815125678
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