How To Use Repair Tool On Destroyer Battlefield 1
Battlefield one: Due north Seas, and Fubuki, Frostbite Engine Edition, in Turning Tides' Second Human action
Posted by on February iii, 2018
"I can exercise this. I have to believe." – Fubuki
In the unlikely event that Kadokawa Games seeks to bring their flagship championship up to code, Die seems to be the perfect candidate for doing and then – their large lx-four player servers indicate stable netcode and back up for multiple concurrent connections, while the sophistication inherent in the Frostbite Engine would permit for ship battles to be reproduced with incredible allegiance. Seeing Fubuki, Kongō and the others rendered with the Frostbite Engine to partake in massive thirty ii-on-thirty two battles would bring the dated flash-based browser card game into the twenty-first century and would come across a massive heave in the game's accessibility for others. Of course, Kantai Collection is likely to remain within the realm of requiring a VPN, bullheaded luck and a great deal of patience to play, but fortunately, DICE has stepped upwards to the plate with the second one-half of the Turning Tides DLC in Battlefield 1: two new maps were released aslope a major weapons patch that alters the fundamental manner nigh weapons handle in Battlefield 1. Heligoland Bight is set up effectually ii islands surrounded by open water: this map features true naval gainsay, pitting a pair of Iron Duke dreadnought battleships confronting i another. At the same time, four Fifty-class destroyers are available alongside numerous torpedo boats, and the constant exchange of iv-inch rounds, the xiii.five-inch shells and torpedos makes for the most intense ship-based combat seen in Battleground i, surpassing even the likes of World of Warships in terms of ferocity: it is total chaos every bit the predecessors to Fubuki and Kongō slug it out on the high seas as aircraft and airships fight one another in the skies, equally well as pelting destruction down on surface targets. In short, Heligoland Bight has proven to be one of the most memorable maps in Battlefield 1 with vehicular combat of a hitherto unparalleled scale. Meanwhile, Zeebrugge is a night map depicting the British night raid on the Belgian port of Bruges-Zeebrugge. Under the darkness of dark, the British and German infantry fight for control of control points while vehicles provide support from a distance. While not quite every bit m every bit Heligoland Bight, the map still offers some interesting gameplay, and with the release of the two remaining maps, the Turning Tides DLC has released in full. In the open seas of Heligoland Bight and Zeebrugge, Battleground 1 players tin finally engage ane some other in destroyers, bringing Battlefield i the closest it's ever been to reproducing the sort of naval combat that Kantai Collection players tin can only dream of.
Too the two new maps, the Northward Seas update also introduces a long-awaited weapons update. Previously, some weapons were more favourable than others, simply with this patch, the responsiveness of gunplay in Battlefield i has increased, while the fourth dimension to impale has been decreased to yield more satisfying fire-fights among infantry. The attack course' submachine guns deal increased impairment now to bring them upwards to par with the Automatico M1918, while shotguns now burn pellets in a consistent pattern to ensure reliability in close quarters. The cocky-loading rifles medics run with recover from recoil more than quickly, allowing them to be fired faster without losing accuracy, and the RSC 1917 has become a powerhouse able to bring downwardly any opponent in 2 shots out to 70 metres. The support course' light machine guns deal increased impairment at range and mostly hit harder at the expense of mobility and accurateness in close quarters: their recoil has been increased to lower their hip-firing accuracy, just on the flipside, an LMG with its bipod deployed volition be able to put highly accurate fire downrange at volumes the other weapons cannot match. The bolt-activeness rifles scouts run with largely remain unchanged, save for their sweet spots: they were powerful before, and remain thus after this patch. These changes are immediately felt in the game, with the SMGs and self-loading rifles gaining a considerable boost in performance – the assault class' MP-18 becomes useful once more, and I performed quite well with it in the confines of Zeebrugge. Reduced recoil from medic rifles make the class highly competitive against snipers, and the weapons feel very satisfying to fire. The end event of this patch is that weapons for each form have a more clearly defined function than before, and with firefights at present taking less time, it becomes possible to capitalise on positioning to flank opponents and achieve incredible kill-streaks: I scored a swift double-kill on two unsuspecting players on Zeebrugge with the MP-18 on my first round testing the weapon out. I would've lost this firefight with the old organization, merely the new changes have made Battleground 1 handle more than smoothly than previously.
Screenshots and Commentary
- The Maschinepistole M1912/P.16 Storm (Maschinepistole for brevity) was one of the new weapons added to Turning Tides, and since unlocking it, I've establish it to be the ultimate weapon for ane-on-one engagements: it hits harder than the Automatico M1918 and so, despite having the aforementioned rate of fire, will out-damage the Automatico in close quarters. Its firepower is balanced out with a smaller ammunition capacity and a very long reload fourth dimension.
- The Browning M1917 light machine gun has the largest ammunition chapters of any weapon inBattlefield 1, making it a fantastic weapon for medium to longer range engagements, where it tin can put large amounts of rounds down range. I've long preferred playing the support class aggressively, and so, this weapon hasn't been something that I've run with extensively, simply with the new patch encouraging back up players to operate at increased distances, information technology might be worth returning to give the M1917 a whirl, especially at present that I've unlocked the Escalation skin for information technology through the Phantom program.
- My initial experiences on Achi Baba led me to suppose that the map was not peculiarly suited for snipers, simply while working on an consignment, I found that the Gewehr M.95 was a superbly entertaining bolt-action rifle to apply. The Marksman variant is my favourite: the straight-pull bolt allows me to burn more quickly without losing rails of where an opponent is, and the weapon is counterbalanced out with a v circular magazine, which runs out very quickly.
- Of the maps in Turning Tides, Achi Baba is the merely infantry-oriented map. Its passageways make for hectic, chaotic firefights, and I initially stuck with close quarters weapons, but on the maps eastern corner, in that location are plenty of open spaces that make sniping a highly enjoyable and viable tactic. With medic rifles sporting increased accurateness now, snipers take a considerable amount of competition against them in the long-range department.
- A year ago, Giant's Shadow was released for free to allBattlefield 1 players: the game'due south come up a very long way since then. The biggest change thatBattlefield 1 introduced was the fact that conquest modes on official servers run for a thou tickets, pregnant that matches consistently stop in half an 60 minutes or less. This fourth dimension-frame is perfect for me, and while I'd largely played TDM in earlier iterations ofBattlefield, conquest is my nigh-played and most-enjoyed mode inBattlefield one. This is my second Star of Alexander, awarded for playing 2 matches, winning ane and capturing ten flags.
- Here we are at last, on the oceans surrounding the cliff sheers of Heligoland Bight. In the seat of an L-class destroyer, I fire upon torpedo boats maligning my driver: the 50-class destroyers are relatively fragile considering their size and can be eliminated by other L-form destroyers, torpedoes from the torpedo boats and stationary emplacements on the shoreline. The QF4 gun is my favourite weapon to employ, although I've occasionally switched over to the QF 1-pounder to drive off aircraft.
- Battlefield 1's 50-class destroyers are modeled on the Laforey grade torpedo boat destroyers: ships of this course were originally intended to destroy other torpedo boats and as such, possessed plenty firepower and armour to be effective, while maintaining a caste of speed. The L-class tin can therefore be seen as the predecessor to the IJN'due south Fubuki: like Fubuki, the L-grade carries a naval cannon, torpedoes and anti-air options. InKantai Collection, folks oft skip over the Fubuki in favour of other ships, but inBattlefield 1, there'due south a great deal of fun in operating the Fifty-class.
- Infantry combat on Heligoland Bight is a fleck more challenging, since the map was designed with big-scale vehicle fighting in listen, just along the cliff edges of the islands, players can still exist effective in helping their squad out with capturing flags. Whether it exist providing armament or reviving allied players, infantry who make use of cover and are aware of where the vehicles are tin can be very effective in capturing plenty flags to turn a lucifer around. I've not used the Selbstlader M1916 for quite some time, but with the patch, the weapon's become an splendid choice for medium range combat.
- Here, I've switched over to the Mondragón sniper variant: information technology is superior to the Cei-Rigotti for longer range engagements, and the long, linear paths in Zeebrugge mean that medic rifles actually shine here. The map's linear design evokes memories ofBattlefield three's infamous Operation Metro for some, just as the infantry pier in Zeebrugge is surrounded by ocean, gameplay is anything but linear, as the attacking British forces can use vehicles to capture flags in whatsoever order of their choosing.
- Zeebrugge is a fairly singled-out map meant to depict the Zeebrugge Raid in April 1918; the British aimed to occludent the Bruges-Zeebrugge port to stop the German U-boats, only ultaimtely, the raid was unsuccessful, as the Germans managed to open some other route for their U-boats later. Set up at dark, Zeebrugge is the 3rd of the nighttime maps inBattlefield ane, with the weather shifting between calm and rainy. Raindrops can be seen on my screen here.
- Attributable to their weapons, I have not made all-encompassing apply of the medic form, which is only rank twenty-4 at the time of writing, but the new update looks to modify that. The Mondragón and Selbstlader M1916 are the 2 best weapons for long range engagements on account of the fact that they have big capacity and good optics. A quick glance at my stats show that my lookout class is the furthest alee at rank forty-i, and the assault class is rank forty. Support is currently sitting at rank twenty-seven.
- Vehicle operation inBattlefield 1 is a matter of skill, boiling down to positioning, situational awareness and an agreement of what the different weapons are intended to practise. Players who know their vehicle'due south strengths, weaknesses and intended role will therefore perform consistently against their opponents: there is no such setup inKantai Collection'southward ship-to-ship combat, which uses a random number generator to make up one's mind the outcome of an date. While some may argue that knowing how to set 1's ships upward is a matter of skill, when the chips are down, in that location is a non-zero possibility that i'south well-configured fleet could still permit them downwardly because of the random number generator.
- By comparison, destroying enemy vessels inBattlefield 1 using the Fifty-class destroyer is determined largely by skill: knowing the vanquish trajectory and travel speed allows one to determine where they should aim in order to hitting and destroy a moving torpedo boat or destroyer. The waves on the map give boats an additional element to consider, since the bobbing can throw one'due south shots off, but landing shots with the iv QF is incredibly satisfying, especially against torpedo boats. Owing to the limited rotation the torpedo launchers accept, I utilise them confronting other destroyers: fast-moving torpedo boats can be destroyed in ii shots.
- Through the update, weapons that I one time previously dismissed for beingness ineffective suddenly make a return: the MP-xviii was ane such weapon, and after I unlocked the Hellriegel, the MP-18 became an SMG that I stopped using. Its wearisome rate of fire was its primary weak point, merely with the new patch, SMGs now have like TTKs, making all of them viable. This is apparent in the MP-18, which is at present devastating at close quarters and is remarkably enjoyable to use.
- The N Seas update released on the aforementioned 24-hour interval equally the infamous "Super Blue Blood Moon" lunar eclipse outcome and here, my curiosity gets the improve of me – I ask other players if they're going to be checking the upshot out, and they replied no, they'd rather be playingBattleground 1. I was salty near the fact that it was completely clouded in my area when totality occurred, and immediately returned to bed upon noticing the fact. The side by side event of this magnitude is patently in 2037, but the distinctions are largely irrelevant, and and so, the next lunar eclipse volition exist next yr. This one volition only exist visible from the Western Hemisphere.
- There is a unmarried fortress gun on Heligoland Bight at Flag charlie, and it'due south no joke when I say that whoever controls this flag and its fortress gun controls the match: I've gotten more killtactulars hither with the fortress gun than anywhere else inBattleground 1: from hammering a behemoth to blowing destroyers abroad and swatting torpedo boats, this weapon's been an accented blast to use against all sea-faring craft on this map.
- In fact, the weapon was so frighteningly powerful that players on the other squad, new to the maps, were utterly frustrated that that they had no counter for it. After I scored a killtacular, the other team'south saltiness was noticeable in the text conversation. During my time on Heligoland Bight, aircraft tin destroy the fortress gun, and a coordinated squad could storm indicate charlie to take out the operator. I normally run with a repair tool when attempting to take dorsum bespeak charlie, then that I may repair the weapon and hop in should the need ascend.
- The C-Course coastal airships are a new vehicle added to the Due north Seas maps – fulfilling the office of helicopters, these boring moving vehicles tin loiter over the battleground and rain destruction from to a higher place: pilots have admission to bombs and can call in an artillery strike, while 3 other seats are available for gunners. Besides the QF i-pounder anti-air gun and 20mm motorcar-cannon, at that place's also a 76mm gun that is devastating confronting ground targets. The disadvantage virtually the airships are that they are incredibly frail: a single strafing run from assail planes with the airship buster loadout or firing the ground-based QF 1-pounder AA guns volition destroy 1.
- The 76 mm forward-facing cannon can lob shells a considerable altitude, although one must similarly compensate for the shell'due south trajectory and gravity in order to hit targets. Owing to their low immovability, the pilots I've supported usually are reluctant to utilize them for their intended purpose of flying over capture points and allowing me to articulate them out with the 76 mm gun; a future path should increase their health so that information technology takes more runs from shipping or ground weapons to finish them off. This would allow pilots to use airships in their intended office, and while powerful, teams working together would still be able to take them out.
- Information technology goes without saying that I'm having an incredible time with the stationary weapons in Turning Tides: previously, I made utilise of the littoral guns and FK 96 n.A. to shell destroyers at Cape Helles. With the number of stationary weapon kills I have had in the North Seas maps, it was a serendipitous turn of events that the Order of Fortitude Medal came into the rotation: it requires fifteen kills with any stationary weapon, five vehicles destroyed and ten kills in a round. Previously, this would take been a challenge, as I never really made extensive use of stationary weapons similar the FK 96 due north.A. or heavy motorcar guns on business relationship of exposing myself to snipers.
- The conditions in Zeebrugge varies between pelting and clear skies: the map is beautiful during the latter, and a total moon (mayhap a supermoon) peeks out from behind deject comprehend. It's a far cry from the weather back home – while the skies mockingly cleared out the day after the Super Blue Blood Moon, a major snowfall and windstorm blew into the expanse this morning. Days like today are the best sort of day for staying indoors with a hot drink, and second tonabe, a dinner of fried chicken is also i style of keeping warm on a night every bit such as this.
- The weapons patch has left me somewhat ineffective with the Parabellum MG 17/xiv low-weight, and since I had difficulty finding Northward American servers with depression ping, I did not initially have a take a chance to exam out the TTK updates as infantry. However, as the opportunities presented themselves, I began trying out the LMGs and institute that the Madsen MG Storm to be superbly effective. The recoil isn't uncontrollable, and the increased damage has made information technology more powerful than before. I've always enjoyed using this gun for its design, and now that I've built the saber (which took a bunch of scraps I'd accumulated), I tin can finally run with the Perrine H. Clostermann loadout inBattlefield i.
- To run the Perrine H. Clostermann loadout, I would run with the Madsen MG tempest to stand up in for Perrine's Bren LMG, which similarly has a height-mounted magazine, the sabre every bit her rapier, and the HE crossbow in lieu of her PIAT. This particular loadout would be quite versatile and effective: the Madsen MG has been very consistent post-patch at medium range, and the HE crossbow could exist used as a quick way to forbid vehicles from repairing, like to how Perrine used the PIAT to distract the Neuroi during the 3rd of thePerformance Victory Pointer OVAs.
- Shotguns are now consistently adept at close quarters and tin can be counted upon to drop opponents chop-chop equally expected without the occasional misses or occasional unexpected long-range kill. Information technology's been a while since I picked up the Model 1900, simply using information technology once again reminded me of just how entertaining the weapon is. While non as versatile as the Model 10-A Hunter on account of just having two rounds to work with, the Model 1900 is incredibly satisfying to use: this is a skill weapon that requires a proficient agreement of reload time and the environment. Of course, if I am intending to help my squad out more aggressively, then the Model 10-A is my go-to weapon – despite all of the changes applied to it to residual the weapon out, the Model 10-A remains the ascendant shotgun.
- Dorsum at Heligoland Bight, I take to the skies in the C-Form Airship with the goal of securing the ten kills needed for the Trident of Poseidon medal, which involved getting x kills with the 50-class destroyer, C-class airship, and so destroying 1 of each. The Boxing of Heligoland Bight in 1914 marked the first naval date of World War One, and owing to the superiority of the British Imperial Navy, which was then the world's largest and nigh sophisticated, the British won the battle, forcing the Germans to re-evaluate their naval strategy. The subsequent blockade imposed by the Imperial Navy also led the Germans to develop U-boats.
- I've noticed that as of late, I've found myself dying to depression level players more I have the higher-level players. The influx of new players probable comes from the sales offered during the winter season, and I'thousand not the only person out there who'south been frustrated at existence killed repeatedly by these players. One of the most well-rationalised explanations I've heard for this phenomenon is that new players comport in unexpected ways and motility nigh the map in an unconventional fashion, assuasive them to blind-side and surprise experienced players.
- A lucky shot with the C-grade airship's 76 mm cannon annihilates a destroyer hither in spectacular fashion: during the darkness of Zeebrugge, destroyers explode with a brilliant light. The fact that the C-class airships tin can be easily destroyed made getting the ten kills for the Trident of Poseidon medal the trickiest, and this was not particularly helped by pilots who were nonetheless getting the hang of flying – they would turn the airship at the worst moment, preventing me from lining up a good shot and generally, later on see the airship explode as the ground and air forces wised up to our human action.
- Now that I've gotten my ten kills with the airship, it is unlikely that I will fly in ane over again until they are fixed, or if pilots get more accustomed to maximising their effectiveness – destroying one C-course balloon was the about straightforward part of the assignment, and I earned some other killtacular afterward firing on one at Zeebrugge. The highest possible multi-impale inBattlefield 1 is a six-kill (killtrocity in Halo ii), earned when one destroys a fully-occupied AV7 Heavy Tank, L30 Zeppelin or Armoured Train, and five-kills (killfrenzy in Halo ii) for destroying fully-occupied Assault Tanks or the Marking 5 landship. I've non encountered many heavy tanks since the introduction of the Assault Tank and updates to the Mark V, and for the nearly part, people tend to bail out of vehicles when they begin sustaining damage, so for the time being, my best multi-kill inBattlefield 1 remains the killtacular.
- The RSC 1917 has been improved so that its two-shot kill distance extends to seventy meters upward from its original 40. I was never interested in this weapon until recently owing to my lack of skill with iron sights, but since playing with the Martini-Henry, Gewehr 98 infantry and Arisaka Type 38, I've institute that getting kills with iron sights was unexpectedly satisfying. Upon giving the RSC 1917 a whirl, I learned that the weapon is actually quite fun, providing a new way of playing the medic class that I'd non played previously. The weapon has been counted as overpowered by some, but I fence that it's only in the hands of the most accurate shooters where the weapon is unparalleled: missing shots with the RSC 1917 will lead to death, every bit the weapon is balanced out with its pocket-sized ammunition chapters.
- At that place are numerous SK 45 Coastal Cannons located on the piers of Zeebrugge, giving infantry players a powerful weapon against ships. I used i to neat outcome, taking out one of the destroyers firing on allied forces to earn the Trident of Poseidon medal. The North Seas maps and the updates have been fun for introducing opportunities to play in a way that I've previously not tried, and I'k thoroughly pleased with how Turning Tides turned out, even if the releases were longer than anticipated. With this mail service in the books, I'll be returning to write aboutYuru Camp△ andWearisome Start every bit we reach their respective halfway points in the virtually future.
In the curt timeframe that I've spent playing on the new maps, I am immediately impressed with the naval combat: Zeebrugge allows L-class destroyers to slug it out with 1 another, and Heligoland Bight allows dreadnoughts to engage i another on top of this. Coupled with the air combat and plentiful stationary emplacements that allow infantry a fighting chance, this sort of all-out vehicle warfare occurring simultaneously with infantry combat illustrates the sort of capabilities that Frostbite is capable of. It means being able to convey the scale of Globe War One'south battles to players, immersing them in the intense, unforgiving way of fighting that had arisen from technologies developed in the Industrial Revolution. Information technology ways players are able to wield Fubuki confronting other destroyers and torpedo boats in a battle of skill, rather than chance. The end effect is exceptionally satisfying, as is wielding the fortress gun to put Battlefield 1'due south equivalents of Fubuki and Kongō on the sea floor: the prevalence of stationary weapons mean that vehicle operators must be mindful of country-based threats in conjunction with other vehicles in the air and seas. The naval combat introduced in Turning Tides has, in short, far exceeded expectations, and across providing the most fun I've had with the stationary weapons in Battleground 1 since its launch, the North Seas DLC also shows the versatility in the Frostbite Engine. With the new Battleground championship in discussions, information technology is difficult to not exist excited (or at least, curious) about what the new Battlefield game will entail. With this in mind, there remains Apocalypse, the concluding of the Battlefield 1 DLCs that is supposed to release after this month – major changes made in the CTE are promising, as DICE have begun to address some of the issues encountered in the new maps and weapons' starting time iterations.
Source: https://infinitemirai.wordpress.com/2018/02/03/battlefield-1-north-seas-and-fubuki-frostbite-engine-edition-in-turning-tides-second-act/
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